AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games Performance in the US for Q3 2021
In Q3 2021, the top 5 3D cartoon games on a unified platform in the US showed varied performance in downloads, revenue, and active users, with notable trends across each app.
In Q3 2021, the performance of the top 5 3D cartoon games on a unified platform in the United States revealed interesting trends. Here’s a closer look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
My Talking Angela 2 from Outfit7 Limited saw a peak in weekly downloads mid-July with over 1.1M downloads. However, downloads gradually decreased to around 92K by the end of September. The weekly revenue mirrored this trend, starting strong at $66K in mid-July and tapering off to approximately $20K by the end of the quarter. Weekly active users also showed a decline from about 1.6M in mid-July to around 517K by the end of September.
Subway Surfers by Sybo Games ApS maintained a relatively stable download rate, with weekly downloads fluctuating between 290K and 395K throughout the quarter. Weekly revenue started at around $115K at the end of June and decreased to about $71K by the end of September. The game had a high number of weekly active users, averaging around 9M to 11M.
Project Makeover from Magic Tavern, Inc. showed consistent performance in revenue, with weekly earnings hovering around $2.4M to $3.3M. Downloads were stable, ranging from approximately 216K to 338K weekly. Weekly active users also remained steady, averaging between 1.2M and 1.8M.
Pokémon UNITE by The Pokemon Company, which launched in late September, saw impressive initial numbers. In the week of its release, the game garnered about 2.6M downloads and generated $736K in revenue. The following week, downloads decreased to 653K, while revenue increased to $836K. Weekly active users were around 1.7M.
Pokémon GO by Niantic, Inc. continued its strong performance with weekly revenue peaking at approximately $9.8M in mid-July. Downloads varied, with a high of around 359K in early July and a low of 149K by the end of September. Weekly active users remained robust, averaging between 16M and 18.7M throughout the quarter.
These insights demonstrate the diverse performance of leading 3D cartoon games in the US market during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.